eric e. dolecki
 
Work System Design SoundTouch controller VideoWave Purchase Journey Listening Modes

About

 

Eric E. Dolecki

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I am a product, user interface, and experience designer living in Boston

Advocating for users. For over two decades, I've dedicated myself to the digital interactive and consumer electronics realm, driven by a passion for crafting interfaces that are not only beautiful but also effortlessly intuitive. My meticulous attention to detail, shapes, space, and typography ensures that every experience is engaging, approachable, and delightful. I believe that great design should feel natural and repeatable, creating a seamless connection between technology and the user.

I am passionate about music and the hardware and software that deliver experiences in fundamentally easy-to-use, emotional, and enjoyable ways. Continuously seeking improvements in technology and implementation, I aim to enhance user experiences, crafting moments that make users whisper, "Thank you." I believe interfaces can always be more beautiful, more precise, more accessible, and more fun.

Features can elevate software and hardware, making them essential purchases. Viral features can drive popularity. Thoughtful updates can increase their desirability. I've had the privilege of collaborating with some of the most talented individuals in the industry, contributing to technologies and designs that millions of people enjoy every day.

"Hi, I'm Eric E. Dolecki."

Inspiration

Here are but a few powerful work-focused and descriptive things I take to heart.

Steve Jobs, Dr. Bose, Jony Ive, Dieter Rams, Vincent van Gogh, Andy Hertzfeld, Burrell Smith, Sir William Lyons
General Magic, Braun, Aspen Inst, Xerox Parc, Apple Inc., SpaceX, Pentagram
User needs, Collaboration, Exploration, Precision, Diverse solutions, System architecture, 1987 Jaguar XJ6

History

How things began

It was June of 1979, and I was 10 years old when my father brought home an Apple ][+ computer. I can still remember the smell of the elegant case and the sound of the key caps. I was immediately drawn to the machine and the possibilities it held. My father had purchased it for use with VisiCalc which was pretty typical purchase reason for the time. I was spending so much time with it and was so comfortable using it that my father let me enter the spreadsheet data in for him.

A short time later I was coding and learning all I could. I copied lines out of Byte magazine and set up the school's computers - it was early days before the invention of a computer club. It was a magical time being a kid back then. I took some college-level computer language courses while in grade school to help me stretch my knowledge and understanding. It felt special to partake in such wizardry using secret languages unknown to most. These were the days of the college VAX and terminal systems. Expansion slots. Peeks and Pokes. Manually entered line numbering. Pure joy.

A school friend had an Atari (400 and 800) and we procured a reference book full of memory locations (addresses) and made some games using Assembly. I remember being amazed at the rendering speed of Assembly. We designed space ship sprites, sound effects, parallax landscapes, and explosions. While loving the technical side of things, I also enjoyed the artistic and how it could be used to fully express ideas and concepts. I was always drawing and sketching and took lessons from a neighborhood artist.

Getting to work

Graduating with a Bachelor of Arts college degree in Graphic (Communication) Design, I was initially involved in the world of print design while working in Erie, Pennsylvania. I then advanced and worked at larger traditional advertising agencies in Pittsburgh. I designed/art directed while helping to prep final files for identity systems, catalogs, brochures, posters, etc. for large clients. This work was digital, implementing QuarkXPress, Adobe Illustrator, Fontographer, and Adobe Photoshop. I also attended numerous press checks.

While in Pittsburgh, I had the unique opportunity to design user interfaces for Ford Motor Company training CD-Roms after the agency I was working for acquired a small interactive company. Given the nature of some of the desired interactions, I started coding the design interfaces in Macromedia Director (in Lingo) to alleviate the need for translation. Demonstrating a strong artistic and technical background, I was asked to join the interactive team full-time. This was a wonderful turn of events.

After spending more time using Director, I set my sights on Macromedia Flash and Flash Builder. I began developing websites with interactive components all the way to fully-Flash interactive experiences. I began experimenting and actively participating in the growing Flash community which was exploding at the time. I attended Flash Forward & Flash In the Can conferences, met Macromedia staff, and was welcomed onto beta software teams to help drive the future of the platform. I learned traditional web development at this time too in order to help share my knowledge and skills.

Things were moving quickly, and to help fellow designers and developers, I decided to continue sharing what I was learning - and I helped to co-author numerous published books that explained the design and development of interactive techniques. I won the coveted Macromedia Site of the day twice, once for a conference application made for Adobe/Macromedia deployed to the stand-alone Apollo framework. I believe this ran on a PocketPC at the time. The other for some Macromedia Flex work (which combined MXML and ActionScript) - a declarative framework.

Kevin Lynch from General Magic, Macromedia, and Adobe who is now at Apple.

I was fortunate enough to meet and work with web pioneers and peers such as Kevin Lynch (now Vice President of Technology at Apple), Jeremy Allaire, Mike Chambers, Tad Staley, Joshua Davis, Andreas Odendal, Mike Grundvig, Nigel Peg, Erik Natzke, and more.

Published author

Interactive design and development books

I have co-authored a few books when Flash technology was in it's heyday and bristling with vibrancy and experimentation. Some were used in college courses for a time, and for those who may value nostalgia - some are still available today. I have a few copies of each laying around someplace - and I even had the opportunity for the Super Samurai book to go into local Barnes & Noble locations to sign copies that received an author signed sticker on the cover. I have to admit, it was a pretty amazing feeling to browse a book store and see one's name on something.

Designing at Bose

On a fine August day Robert Reimann, the Design Manager at Bose Corporation in Framingham, Massachusetts (last I knew he was at Frog), contacted me to ask him if he was interested in visiting the Bose campus to talk with him about interactive technology and how Bose might better implement some of their own to create functional prototypes of experiences.

I was honored by the invitation and was asked back again later to interview with the design team for a full-time position at Bose. This was in September of 2005. The designers at Bose had many ideas they wanted to visualize and use to sell experiences internally - but they lacked the technical expertise to make it themselves.

The design team wanted me to brainstorm and to create an internal suite of easy-to-use software tools that they could use themselves to develop interfaces. They wanted to create visual prototypes with some authentic and integrated functionality. This would leverage the adaptable nature of Flash.

Some of the technologies that I learned and use: C (Sketches), Arduino, soldering, Blender, C#, Python, Swift, SwiftUI, JavaScript, Flash, HTML, CSS, XML, PHP, JSON, AWS, Kotlin, and more.

Influenced by Apple Inc.

Being that I have an artistic background, as well as a love for the technical, this position was a dream come true. To make beautiful tools that would be used to refine user experience and help to deliver award-winning products was truly wonderful. After a time the tooling interfaced directly with hardware in various ways - allowing the team to drive more concrete and real experiences that could be demonstrated across the company. I continued to deliver beautifully designed and easy to use interfaces that put the user front and center. I took inspiration from the days of Steve Jobs and that Apple ][+, and later Macintosh, and it never left me — to this day.

A hard-bound copy of the book Make Something Wonderful sits prominently in my home office. Whenever I need a little fresh coffee while working at home, I'll carefully page through the book and take insight and inspiration from examples of Steve's way of observing the world around him. You're missed Steve.

I bring many different perspectives into my work. I make sure of it. I have a number of patents I've been awarded while working on various teams throughout the years, developing interfaces and experiences internally at Bose Corporation. I enjoys very specific and unusual things - all of which allow me to bring unique insight and motivations to both my work and also in the friendly evaluation of team efforts.

Patents awarded

10963146
User interface for a sleep system
US8601394B2
Graphical user interface user customization
US9172897B2
Audio/visual device graphical user interface
US20160378429A1
Audio systems and related methods and devices
US20130104082A1
Audio/visual device applications graphical user interface
US9354726B2
Audio/visual device graphical user interface submenu
USD687843S1
Audio/video device with graphical user interface
US10869154B2
Location-based personal audio

Filed
Display of system noise volume

Recognition

  1. Macromedia Site of the Day: November 19, 2003: Macromedia MAX 2003 Conference Central Application
  2. Macromedia Site of the Day: June 22, 2002, FlashForward 2002 New York City Event Guide for Pocket PC and Flash 5
  3. Co-author Macromedia Flash Super Samurai - PeachPit Press: November, 2001
  4. Co-author Macromedia Flash Super Samurai - Helion/PeachPit Press: September, 2002 : Polish Translation
  5. Co-author Flash MX Audio Magic - New Riders Publishing: July 25, 2002
  6. Co-author Flash MX Dynamic Applications - PeachPit Press: October, 2002
  7. Contributor Flash MX Gaming Demystified - PeachPit Press: August 2002
  8. Technical Editor on Flash MX Communication Server - New Riders Publishing: December 2002
  9. MX Developer's Journal, TagCloud (Flash & XML) Tutorial
  10. Centennial Media Arts and Macromedia, Flash 5 Action Scripting Training CD-ROM: September 2001
  11. Computer Arts UK Magazine: Flash Special Edition: July 2001
  12. Create Online Magazine (UK) Chapter 14 from Flash MX Audio Magic included on CD-ROM

Interests

Fine art

While attending John Carroll University in University Heights, Ohio, I enrolled in a Northern Renaissance art history class that easily changed my life. The text book was 'Northern Renaissance art : painting, sculpture, the graphic arts from 1350 to 1575' by James Snyder.

I have always loved to draw and paint - and so I wanted a future career that involved the arts in some meaningful way. The text book cost north of $300 and it was a boat anchor of a tome, but I still own this book - it is in my possession today. It was full of some of the greatest works of art ever produced by mankind. It's full of my notes and highlighted dates, with ear-marked favorite works. I have spent countless hours thumbing those beautiful pages.

The course itself was was rather difficult but it opened my eyes to the beauty of man and of God and it referenced exotic European locations. I studied that book diligently and it sparked a desire to take up antique pens and bottles of ink - much like ALbrecht Dürer's etchings - and with pristine eyesight at that point, produced fine works of art myself.

Here is a small sampling of my oil paintings. I have been fortunate enough to have works accepted into a Light & Color show that took place in Longmont, Colorado - and from that collection I did sell a painting. Funny story - a good friend of mine, David Graeme Baker, is a full-time successful artist living in Maine currently. He took a commission years ago, and took many photos of the family in their living room. He begun the painting - and during a visit I saw the reference photographs - and on their wall was that painting of mine that they had purchased. It was a small world moment.

Photography

Photography has always captivated me, merging my appreciation for technology with the beauty of human expression. Delving into the intricacies of ISO, shutter speed, and aperture, I've found myself navigating the labyrinth of technicalities, constantly experimenting with composition, lighting, and storytelling. Whether capturing the allure of stormy nights or the fluidity of traffic through long-exposure shots, photography remains a cornerstone of my creative pursuits.

A small gallery of other images

My current setup (very simple).

  • Canon 5D Mark II
  • Canon EF 16-35mm ƒ/4 L IS USM Lens
  • Canon EF 24-105mm ƒ/4 L Lens
  • Canon EF 50mm ƒ/1.8 Lens
  • Youongo EF 50mm ƒ/1.8
  • Peak Design Tripod
  • Capture 1
  • Various gimbles and heads