eric dolecki
UX Experience Engineer and Prototyper

Hi, I'm a UI/UX developer-designer from Boston working at Bose.

I started my career as a print designer. Fresh out of design school, I was able to get some great jobs doing some award-winning design. After a time, I wanted more flexibility in terms of my designs — once designs were committed to paper, that was it. They ceased to breathe.

The agency I was working at acquired a small video production company, and that acquisition changed my life. Doug Freeman, Jeff Fyda and I spent the better part of two years without sleep learning how to technically achieve whatever we could dream up.

We wouldn’t leave the office until around 4AM during the week. We came into the office on the weekends to code, video edit, create 3D animations, learn and relate things we learned. It was an electric time. The skills we picked up on our own those years have become invaluable.

Window shopping at the Tower of London. As one does.

We were churning out more and more impressive interactive work: CDRs for Ford Motors, promotional website/CD packages along with print (I still remembered how to design and prep print files). Our Lingo was tight, our 3D was becoming more and more impressive. We started producing original musical scores with real musicians. We were outgrowing the agency we were working for in Pittsburgh.

The bigger and more creative jobs pushed me to keep working on my coding skills as well as my graphic design.

An agency in Boston flew me in a few times to interview me for an interactive designer position, and I ended up taking the job. The Pittsburgh market was fun, but very small. I was now working on the 128 Technology Corridor, driving by tech powerhouses on my way to work every day and was inspiring. The bigger and more creative jobs pushed me to keep working on my coding skills as well as my graphic design.

some ancient awards.

It would seem that I need a wayback machine, huh?

I was recruited by Bose to build UI/UX tooling for the UX designers on staff, and I built components and systems for them using Adobe Flash and Flex. They were able to drag and drop elements, link them up to data, and produce high-level prototypes. This was long before the age of Sketch, Flinto, and all that. The designers weren't so interested in the tooling, so I ended up using the system myself.

Yes, I ate my own dogfood.

I produced high-quality prototypes that continued to grow in excellence and technical capability. I then soon moved into the iOS and MacOS development world. I was designing, coding, and loving my work. I continued with HTML/CSS/Javascript/etc. In other words, my toolbox was becoming a lovely tool chest. A beautiful tool chest devoted to user experience.

So I continue to produce prototypes, now for iOS, Android (sometimes), the web, interfacing with hardware, using Arduino and Adafruit platforms, Sketch, various design tools, and I am having a seriously wonderful time.
ios apps
public opensource

Let's work together.