Friday, April 25, 2008
Friday, April 25, 2008    

On this glorious night as I watch tonight's white out game in Pittsburgh (DVR -- we went to Sesame Street Live!), my thoughts float to Objective-C and the iPhone. 

Now, in order to get things rolling on the iPhone in terms of using the SDK to create an application for the iPhone/touch, you're looking at Objective-C. For me whose nearly sole focus has been ActionScript 2/3, javascript, lingo, some ASP and some PHP, Objective-C Cocoa is a whole lot to chew on. It's no easy nut to crack. At least for me, someone who doesn't have a CS degree but learned what I know on my own.

There can be no doubt that the apps you can build with the SDK are powerful. Crazy powerful. But coming at it from outside the normal scope of coding is awfully daunting. The language itself isn't very easy to look at and understand... its abstracted quite a bit in my opinion. The use of drag & drop delegates can get confusing too. 

Almost all of the iPhone sample applications have empty Windows (which is normal, I make my Flash apps without any assets on the stage, etc.) but makes picking things up more difficult. I'm wondering if developers not accustomed to Obj-C Cocoa will be able to quickly pick it up or not. 

I should find an Obj-C course someplace, take it, then do some iPhone SDK workshops to get some hands-on stuff rolling. I have a lot of ideas, its just a brand new world to play in. I need to establish many basics before I can proceed to step into the boat. I'm not even sure what all the classes available are yet, so the answer could be obvious, but not until I make myself aware of it. 

Anyway, off to bed.

Let's go Pens!


1 Comments:

Anonymous bob clagett said...
 

“I'm right there with you man

Bob”
 
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